![]() The culprit was dynamic lights from particle effects on chandeliers on the roof. press enter to see it.įramerate is now massively improved in certain areas. they now move on a sine curve like the original.Īdded pause menu help screen. Improved heavy fall stun effect, to make it more like the original.Īdded medusa boss with placeholder, endlevel pearl etc.įixed some pickup sounds that had gotten broken due to bug with unreal parent->child relationship.Īdjusted lights on candles, which should improve framerate.Ĭreated a normal map for the bossbat on level 1.īat should no longer pass through wall on level 1.Īdjusted the wallchicken wall, it should now break like in the original.Īdjusted platform movement. There's a small glimmer of hope though, Jay from Konami UK will do what he can to see if it's possible to get an official license. ![]() They've allowed me to keep the files up for now, but all development and updates must be ceased. Remake of Castlevania in unreal, that i've been hammering away at for the past. ![]()
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